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| Data Structures | |
| class | CkRay | 
| A start point and a direction.  More... | |
| class | CkMatrix3d | 
| A 4x4 matrix.  More... | |
| class | CkViewpoint | 
| Describes a method for converting universe locations to screen pixels and back again: a projection matrix.  More... | |
| class | CkAxes3d | 
| X, Y, and Z axes: a right-handed frame, used for navigation.  More... | |
| Typedefs | |
| typedef CkVector3d | CkVector2d | 
| Horrific hack: we don't have 2d vectors, so ignore z part of a 3d vector:. | |
| Functions | |
| __m128 | _ck_SSE_reduce (__m128 r) | 
| __m128 | _ck_SSE_dot (__m128 a, __m128 b) | 
| typedef CkVector3d CkVector2d | 
Horrific hack: we don't have 2d vectors, so ignore z part of a 3d vector:.
Definition at line 73 of file ckviewpoint.h.
| __m128 _ck_SSE_reduce | ( | __m128 | r | ) |  [inline] | 
Definition at line 83 of file ckviewpoint.h.
Referenced by _ck_SSE_dot().

| __m128 _ck_SSE_dot | ( | __m128 | a, | |
| __m128 | b | |||
| ) |  [inline] | 
Definition at line 101 of file ckviewpoint.h.
References _ck_SSE_reduce().
Referenced by CkViewpoint::project_noz().


 1.5.5
 1.5.5